Flags:Magic

From Worlds Collide Wiki - Final Fantasy VI Randomizer
Spells

MP

Original
Spell MP costs are not modified.

Shuffle (-mmps)
Original spell MP costs are unmodified but randomly assigned to spells.

Random Flat Value (-mmprv)
Spell MP costs set to random value within given range using a uniform distribution.

Random Percent (-mmprp)
Spell MP costs set to random percent of original value within given range using a uniform distribution.

Learnable Spells

Allow All
No changes are made to learnable spells.

Remove All Spells (-rls all)
Spells can no longer be learned from Natural Magic, Espers, Equipment, or Objectives.

Remove Black Magic (-rls black)
Black magic spells can no longer be learned from Natural Magic, Espers, Equipment, or Objectives. Includes Bio, Bolt, Bolt 2, Bolt 3, Break, Demi, Doom, Drain, Fire, Fire 2, Fire 3, Flare, Ice, Ice 2, Ice 3, Merton, Meteor, Pearl, Poison, Quake, Quartr, Ultima, W Wind, X-Zone.

Remove White Magic (-rls white)
White magic spells can no longer be learned from Natural Magic, Espers, Equipment, or Objectives. Includes Antdot, Cure, Cure 2, Cure 3, Life, Life 2, Life 3, Regen, Remedy.

Remove Support Magic (-rls gray)
Support magic spells can no longer be learned from Natural Magic, Espers, Equipment, or Objectives. Includes Bserk, Dispel, Float, Haste, Haste2, Imp, Muddle, Mute, Osmose, Quick, Rasp, Rflect, Safe, Scan*, Shell, Sleep, Slow, Slow 2, Stop, Vanish, Warp*.

(*) Note that if the Scan All and/or Warp All flags are ON, these 2 spells will be available for all Magic-using characters, regardless of this flag.

Remove Top Magic (-rls top)
Fire/Ice/Bolt 3, Life 2, Quick, Merton, Pearl, Flare, X-Zone, Stop, and Ultima can no longer be learned from Natural Magic, Espers, Equipment, or Objectives.

Ultima

Original
Ultima is available to learn and unchanged.

No Ultima (-nu)
Ultima can no longer be learned from Natural Magic, Espers, Equipment, or Objectives.

Expensive Ultima (254 MP) (-u254)
Ultima is available to learn, but has a base cost of 254 MP. Economizer and Gold Hairpin both affect this value.


Espers

Spells

Original
Espers teach their original spells.

Shuffle (-ess)
Original esper spells are randomly assigned to espers using a uniform distribution. The number of spells each esper teaches is unmodified.

Random Tiered (-esrt)
Esper spells are categorized by tier and chosen at random. Higher tier spells are less likely to be chosen. The number of spells each esper teaches is randomly selected using a uniform distribution.
For more details: Esper Spell Tiers

Random (-esr)
Esper spells are chosen at random using a uniform distribution. The number of spells each esper teaches is randomly selected within the given range using a uniform distribution.

Learn Rates
Original
Espers teach spells at their original rates. Note: If espers are randomized, learn rates will instead be set to Random.

Random Rates (-elr)
Esper spell learn rates are randomized using a uniform distribution.

Random Tiered (-elrt)
Esper spells are categorized by tiers, and spell learn rates are randomly assigned from a range of options specific to each tier:

Spell Tier Learn Rate Range
G 10x-20x
F 5x-8x
E 1x-4x
D 10x-20x
C 6x-15x
B 4x-8x
A 2x-4x
S 1x

Bonuses

Original
Esper bonuses are unmodified.

Shuffle (-ebs)
Original esper bonuses are randomly assigned to espers using a uniform distribution.

Random (-ebr)
Given percent of randomly selected espers have bonuses selected at random using a uniform distribution.

MP

Original
Esper MP costs are not modified.

Shuffle (-emps)
Original esper MP costs are unmodified but randomly assigned to espers.

Random Flat Value (-emprv)
Esper MP costs set to random value within given range using a uniform distribution.

Random Percent (-emprp)
Esper MP costs set to random percent of original value within given range using a uniform distribution.

Equipable

Original
All espers can be equipped by all characters.

Random (-eer)
Espers are equipable by a random number of characters within given range selected using a uniform distribution. Gogo and Umaro are excluded. This option can potentially result in large variations in the number of espers each character can equip.

Balanced Random (-eebr)
Espers are equipable by given number of random characters selected using a uniform distribution. Gogo and Umaro are excluded. The total number of espers equipable by each character is balanced.

Starting Espers (-stesp)
Number of random espers to start the game with.

Multi-Summon (-ems)
If enabled, espers may be summoned multiple times in battle. Otherwise, espers may only be summoned once.

Esper Mastery Icon (-emi)
Add an icon in the Esper menu for each character to show when they have learned all the spells that an Esper teaches.


Natural Magic

Terra's Natural Magic (-nm1)
Celes' Natural Magic (-nm2)
Select which character will learn Terra's or Celes' natural magic.

Randomize Levels (-rnl1, -rnl2)
The levels natural spells are learned at are randomly selected between 1 and 99 using a uniform distribution.

Randomize Spells (-rns1, -rns2)
The 16 spells naturally learned are randomly selected using a uniform distribution.

Menu Indicator (-nmmi)
If enabled, the word "Natural" will appear next to MP in the status menu for characters who can learn natural magic.

Scan All (-scan)
If enabled, all enemies and bosses are scannable, all characters start with Scan learned, and Scan costs 0 MP.

Warp All (-warp)
If enabled, all characters start with Warp learned, and Warp costs 0 MP.