Flags:EsperSpellTiers
Esper Spell Tiers
A random number of spells between 1 and 5 are selected using a uniform distribution for each esper resulting in an average of 27 * 3 = 81 spells. Learn rates for each spell are chosen using a triangular distribution of the 12 possible rates. Spells are divided into tiers G through S. Each esper spell slot randomly selects a tier using corresponding weights. For tiers G through A spells are selected using a uniform distribution. Spells in tier S each have their own individual weight.
As examples,
9.5% of the 81 spells will be randomly selected from tier A using a uniform distribution. Therefore, each seed will contain an average of 0.095 * 81 = 7.695 tier A spells and each spell in tier A will have a 9.5 / 7 = 1.35 percent chance of being in each esper spell slot.
1.5% of the 81 spell slots will contain a spell from tier S. Of those, 60% will be Merton, 30% will be Quick, and 10% will be Ultima. Therefore, each seed will contain an average of 0.015 * 81 = 1.215 tier S spells, 0.015 * 0.60 * 81 = 0.729 Mertons, 0.015 * 0.30 * 81 = 0.3645 (~1 in 3 seeds), 0.015 * 0.10 * 81 = 0.1215 (~1 in 8 seeds).
Tier | G | F | E | D | C | B | A | S |
---|---|---|---|---|---|---|---|---|
Weight | 0.04 | 0.08 | 0.04 | 0.23 | 0.22 | 0.28 | 0.095 | 0.015 |
Size | 1 | 2 | 3 | 15 | 11 | 12 | 7 | 3 |
Avg. Per Game | 3.24 | 6.48 | 3.24 | 18.63 | 17.82 | 22.68 | 7.695 | 1.215 |
Cure | Cure 2 | Cure 3 | Antdot | Bio | Bolt 2 | Bolt 3 | Merton | |
Life | Life 2 | Bolt | Break | Bserk | Fire 3 | Quick | ||
Life 3 | Demi | Fire | Doom | Flare | Ultima | |||
Dispel | Float | Fire 2 | Ice 3 | |||||
Drain | Quake | Ice 2 | Pearl | |||||
Haste | Remedy | Imp | Stop | |||||
Haste2 | Safe | Meteor | X-Zone | |||||
Ice | Shell | Muddle | ||||||
Poison | Slow | Mute | ||||||
Quartr | Slow 2 | Osmose | ||||||
Rasp | Vanish | Sleep | ||||||
Regen | Warp | |||||||
Rflect | ||||||||
Scan | ||||||||
W Wind |
Tier S spell weights:
Item | Weight |
---|---|
Merton | 0.6 |
Quick | 0.3 |
Ultima | 0.1 |