Flags:Party: Difference between revisions

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''Start Character'' '''(-sc1, -sc2, -sc3, -sc4)'''<br>
<u>Start Character</u> '''(-sc1, -sc2, -sc3, -sc4)'''<br>
Which party members to start the game with. Selecting None for every starting character will result in starting with one random party member.
Which party members to start the game with. Selecting None for every starting character will result in starting with one random party member.


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''Start Average Level'' '''(-sal)'''<br>
<u>Start Average Level</u> '''(-sal)'''<br>
If enabled, characters will join at the average level of every character recruited so far. Otherwise, they will begin at their original initial level.
If enabled, characters will join at the average level of every character recruited so far. Otherwise, they will begin at their original initial level.


''Start Naked'' '''(-sn)'''<br>
<u>Start Naked</u> '''(-sn)'''<br>
If enabled, characters will join without any equipment. Othwerwise, they will begin with their original default equipment.
If enabled, characters will join without any equipment. Othwerwise, they will begin with their original default equipment.


''Equipable Umaro'' '''(-eu)'''<br>
<u>Equipable Umaro</u> '''(-eu)'''<br>
If enabled, players may change Umaro's equipment.
If enabled, players may change Umaro's equipment.


''Character Stats'' '''(-csrp)'''<br>
<u>Character Stats</u> '''(-csrp)'''<br>
Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%.
Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%.


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''Fast SwdTech'' '''(-fst)'''<br>
<u>Fast SwdTech</u> '''(-fst)'''<br>
If enabled, the SwdTech gauge will charge four times faster (~0.53 seconds per SwdTech instead of the original ~2.13 seconds).
If enabled, the SwdTech gauge will charge four times faster (~0.53 seconds per SwdTech instead of the original ~2.13 seconds).


''Everyone Learns'' '''(-sel)'''<br>
<u>Everyone Learns</u> '''(-sel)'''<br>
If enabled, SwdTechs can be unlocked by every character. Once any recruited character reaches a SwdTech's required level it is enabled for everyone. Otherwise, only characters with the SwdTech command can unlock them.
If enabled, SwdTechs can be unlocked by every character. Once any recruited character reaches a SwdTech's required level it is enabled for everyone. Otherwise, only characters with the SwdTech command can unlock them.


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''Bum Rush Last'' '''(-brl)'''<br>
<u>Bum Rush Last</u> '''(-brl)'''<br>
If enabled, Bum Rush can only be learned from Duncan after every other blitz has been unlocked (level 42).
If enabled, Bum Rush can only be learned from Duncan after every other blitz has been unlocked (level 42).


''Everyone Learns'' '''(-bel)'''<br>
<u>Everyone Learns</u> '''(-bel)'''<br>
If enabled, Blitzes can be unlocked by every character. Once any character reaches a Blitz's required level it is enabled for everyone. Otherwise, only characters with the Blitz command can unlock them.
If enabled, Blitzes can be unlocked by every character. Once any character reaches a Blitz's required level it is enabled for everyone. Otherwise, only characters with the Blitz command can unlock them.


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''Start Lores''<br>
<u>Start Lores</u><br>


'''Original'''<br>
'''Original'''<br>
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The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.
The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.


''MP''<br>
<u>MP</u><br>


'''Original'''<br>
'''Original'''<br>
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Lore MP costs set to random percent of original value within given range using a uniform distribution.
Lore MP costs set to random percent of original value within given range using a uniform distribution.


''Everyone Learns'' '''(-lel)'''<br>
<u>Everyone Learns</u> '''(-lel)'''<br>
If enabled, lores can be learned by every character. Otherwise, a character with the lore command must be in the active party. Whether enabled or disabled, original restrictions still apply and characters must not be afflicted with dark, zombie, petrify, death, berserk, muddle, sleep, stop, rage, frozen, or hide in order to learn lores.
If enabled, lores can be learned by every character. Otherwise, a character with the lore command must be in the active party. Whether enabled or disabled, original restrictions still apply and characters must not be afflicted with dark, zombie, petrify, death, berserk, muddle, sleep, stop, rage, frozen, or hide in order to learn lores.


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''Start Rages''<br>
<u>Start Rages</u><br>


'''Original'''<br>
'''Original'''<br>
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The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution.
The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution.


''No Leap'' '''(-rnl)'''<br>
<u>No Leap</u> '''(-rnl)'''<br>
If enabled, rages are learned after every battle even if not on the Veldt. Additionally, the leap command is not enabled on the Veldt regardless of which character has it.
If enabled, rages are learned after every battle even if not on the Veldt. Additionally, the leap command is not enabled on the Veldt regardless of which character has it.


''No Charm'' '''(-rnc)'''<br>
<u>No Charm</u> '''(-rnc)'''<br>
The Nightshade rage ability "Charm" is replaced with its special "Poison Pod". Charm causes the target to behave as if it were muddled but is not removed after being physically attacked. It works on every enemy and boss in the game and can only be removed by killing either the caster or target.
The Nightshade rage ability "Charm" is replaced with its special "Poison Pod". Charm causes the target to behave as if it were muddled but is not removed after being physically attacked. It works on every enemy and boss in the game and can only be removed by killing either the caster or target.


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''Start Dances'' '''(-sdr)'''<br>
<u>Start Dances</u> '''(-sdr)'''<br>
The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.
The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.


''Shuffle Abilities'' '''(-das)'''<br>
<u>Shuffle Abilities</u> '''(-das)'''<br>
Abilities used by dances are randomly assigned to dances using a uniform distribution.
Abilities used by dances are randomly assigned to dances using a uniform distribution.


''Display Abilities'' '''(-dda)'''<br>
<u>Display Abilities</u> '''(-dda)'''<br>
If enabled, abilities used by dances will be shown in the dance menu.
If enabled, abilities used by dances will be shown in the dance menu.


''No Stumble'' '''(-dns)'''<br>
<u>No Stumble</u> '''(-dns)'''<br>
If enabled, dancing in a different terrain than the chosen dance will never stumble.
If enabled, dancing in a different terrain than the chosen dance will never stumble.


''Everyone Learns'' '''(-del)'''<br>
<u>Everyone Learns</u> '''(-del)'''<br>
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.


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''Chances''<br>
<u>Chances</u><br>


'''Original'''<br>
'''Original'''<br>
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''Commands'' '''(-com)'''<br>
<u>Commands</u> '''(-com)'''<br>
Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, None.
Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, None.


''Shuffle Commands'' '''(-scc)'''<br>
<u>Shuffle Commands</u> '''(-scc)'''<br>
Commands chosen or randomly selected in the above options are randomly assigned using a uniform distribution. Currently, Morph and Leap may only be assigned to a single character; this option allows those commands to be randomly assigned.
Commands chosen or randomly selected in the above options are randomly assigned using a uniform distribution. Currently, Morph and Leap may only be assigned to a single character; this option allows those commands to be randomly assigned.


''Random Exclude'' '''(-rec1, -rec2, ..., -rec5)'''<br>
<u>Random Exclude</u> '''(-rec1, -rec2, ..., -rec5)'''<br>
Excludes the selected commands from being chosen by "Random" and "Random Unique".
Excludes the selected commands from being chosen by "Random" and "Random Unique".

Revision as of 00:42, 24 October 2022

Starting Party

Start Character (-sc1, -sc2, -sc3, -sc4)
Which party members to start the game with. Selecting None for every starting character will result in starting with one random party member.


Characters

Start Average Level (-sal)
If enabled, characters will join at the average level of every character recruited so far. Otherwise, they will begin at their original initial level.

Start Naked (-sn)
If enabled, characters will join without any equipment. Othwerwise, they will begin with their original default equipment.

Equipable Umaro (-eu)
If enabled, players may change Umaro's equipment.

Character Stats (-csrp)
Character stats set to random percent of original value within given range using a uniform distribution. There is a different random percentage for each individual stat, so a 10% increase to Vigor does not mean every other stat is increased 10%.

Affects: initial HP, initial MP, vigor, speed, stamina, magic power, battle power, defense, evade, magic defense, magic block.


SwdTechs

Fast SwdTech (-fst)
If enabled, the SwdTech gauge will charge four times faster (~0.53 seconds per SwdTech instead of the original ~2.13 seconds).

Everyone Learns (-sel)
If enabled, SwdTechs can be unlocked by every character. Once any recruited character reaches a SwdTech's required level it is enabled for everyone. Otherwise, only characters with the SwdTech command can unlock them.


Blitzes

Bum Rush Last (-brl)
If enabled, Bum Rush can only be learned from Duncan after every other blitz has been unlocked (level 42).

Everyone Learns (-bel)
If enabled, Blitzes can be unlocked by every character. Once any character reaches a Blitz's required level it is enabled for everyone. Otherwise, only characters with the Blitz command can unlock them.


Lores

Start Lores

Original
Lores initially known are not modified (Aqua Rake, Revenge, Stone).

Random (-slr)
The number of lores initially known is randomly selected within the given range using a uniform distribution. After, the initial lores are randomly selected using a uniform distribution.

MP

Original
Lore MP costs are not modified.

Shuffle (-lmps)
Original lore MP costs are unmodified but randomly assigned to lores.

Random Value (-lmprv)
Lore MP costs set to random value within given range using a uniform distribution.

Random Percent (-lmprp)
Lore MP costs set to random percent of original value within given range using a uniform distribution.

Everyone Learns (-lel)
If enabled, lores can be learned by every character. Otherwise, a character with the lore command must be in the active party. Whether enabled or disabled, original restrictions still apply and characters must not be afflicted with dark, zombie, petrify, death, berserk, muddle, sleep, stop, rage, frozen, or hide in order to learn lores.


Rages

Start Rages

Original
Rages initially known are not modified (Whisper, Brawler, Hornet, Were-Rat, Trilobiter, Rhinotaur, M-TekArmor, Lobo, Exocite).

Random (-srr)
The number of rages initially known is randomly selected within the given range using a uniform distribution. After, the initial rages are randomly selected using a uniform distribution.

No Leap (-rnl)
If enabled, rages are learned after every battle even if not on the Veldt. Additionally, the leap command is not enabled on the Veldt regardless of which character has it.

No Charm (-rnc)
The Nightshade rage ability "Charm" is replaced with its special "Poison Pod". Charm causes the target to behave as if it were muddled but is not removed after being physically attacked. It works on every enemy and boss in the game and can only be removed by killing either the caster or target.


Dances

Start Dances (-sdr)
The number of dances initially known is randomly selected within the given range using a uniform distribution. After, the initial dances are randomly selected using a uniform distribution.

Shuffle Abilities (-das)
Abilities used by dances are randomly assigned to dances using a uniform distribution.

Display Abilities (-dda)
If enabled, abilities used by dances will be shown in the dance menu.

No Stumble (-dns)
If enabled, dancing in a different terrain than the chosen dance will never stumble.

Everyone Learns (-del)
If enabled, dances can be learned by every character. Otherwise, a character with the dance command must be in the active party.


Steal

Chances

Original
Steal rates unmodified.

Higher (-sch)
Increases the chance of stealing from same-level targets from 50% to 90% and increases the chances of stealing a rare item from 1/8 to 3/8

Always (-sca)
Increases the chance of stealing to 100% for any target with an item available to steal and increases the chances of stealing a rare item from 1/8 to 3/8


Commands

Commands (-com)
Allows for modifying character commands. "Random" and "Random Unique" choose commands using a uniform distribution. "Random Unique" only selects commands not already assigned or randomly chosen (they will only be on one character). Both options exclude: Fight, Item, Magic, Revert, Leap, Mimic, Row, Def, None.

Shuffle Commands (-scc)
Commands chosen or randomly selected in the above options are randomly assigned using a uniform distribution. Currently, Morph and Leap may only be assigned to a single character; this option allows those commands to be randomly assigned.

Random Exclude (-rec1, -rec2, ..., -rec5)
Excludes the selected commands from being chosen by "Random" and "Random Unique".